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Battle Fleet 2. Select your fleet, assign weapons, and sink the enemy fleet by controlling each of. No one has rated this review as helpful yet.
If you're looking for a strategy-based game, there are a plethora of AAA titles from which you could choose: Command & Conquer, Total War, Company of Heroes, Starcraft. I could go on but I think I've made my point. So the question is, when there are so many other strategy games out there, both real-time and turn-based, why would you choose Battle Fleet 2? What does this game offer that others don't? Well, the answer is a two-parter.
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First, while other World War II strategy games certainly exist, this is the only one I know of that places a strict focus on naval combat. Secondly, it has a unique approach to combat. But I'll go into more detail on that a little later. When you play the Campaign mode, you are thrust into the Pacific Theater of the Second World War, where you are placed in charge of either the U.S.
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Navy's Pacific Fleet or the Imperial Japanese Navy. At this point, it's a fairly standard affair: a regional/world map with territories, control of which grants you 'command points', which can be used to build and refit your fleet.
Through this (somewhat clunky) map you can view your fleet, shipyards, and defenses (airfields and coastal artillery) in each territory. You can also move your ships to different territories and you can order reconnaissance to see what ships and defenses exist in enemy territory before you attempt to take over.And while you're trying to take over said territories, you can admire the game's pretty graphics. Okay, maybe they're a little jagged around the edges but for a strategy game (one in which you'll spend a lot of time fully zoomed-out, trying to estimate the range of your enemy's fleet) they're good enough. Which brings me to the game's combat mechanics.Every turn, your ship can move or fire. The ship's speed determines the maximum distance it can move in one turn.
This varies by class, e.g. Frigates and cruisers can move further in one turn than destroyers, which all move faster than aircraft carriers and battleships.
When you move, you also choose a bearing (given on a compass) and a speed (the distance your ship will move). Unlike some games I've played where vehicles can turn on a dime, these big old metal ships have massive turning arcs. What that means for you is, if you get into a situation where an enemy ship's guns are all pointing at your frigate's poorly-armed backside, don't expect to swing around enough in one turn to broadside the enemy ship. When you choose to engage the enemy, you'll have to direct your fire very precisely in a specific direction and range.
At first, this is a very daunting task, especially as the game provides no tutorial to help you get used to judging distance but it will become easier as you play. In general, expect your first shot to be a miss. Make adjustments as necessary and use your follow-up shot to score a hit on the target. The number of shots you can take per turn varies by weapon - some deck guns can be fired twice, while torpedoes can be fired once. So in other words, use your smaller and less powerful guns to test your range, then bombard the enemy with the heavier-hitting weapons.And don't worry, after a while you'll be able to guess the range fairly accurately. Within a few hours, I was able to to score a hit on my first shot maybe eight out of ten times.
As far as strategy games go, Battle Fleet 2 is competent in every regard. And it certainly stands out amongst other iOS games for its uniqueness.
In short, it's a more interesting, more fully-fleshed out extension of Battleship. Deus Ex: The Fall is a very ambitious game that pays off in some significant ways but fails in some fairly key areas. While the game might be fun to explore and look at, the actual action of the game just feels clunky and sometimes just plain broken. For hardcore fans looking for just a little taste of some new Deus Ex action, The Fall might be worth checking out but if these issues are enough to keep you away then you are probably right to just wait for the next proper sequel. Deus Ex is an amazing concept for a game and I’m willing to accept this as a stepping stone to a proper sequel but if this is all we ever get then I will be thoroughly disappointed. Star Command is a very unique iOS experience that I hope to see a lot more of in the future. The biggest problem I have with this game compared to FTL is that you aren’t going to see a lot of variety in your play experiences because, unlike FTL, there is a full story here that takes about four hours to run through so you’re pretty much tied to the same path every time you play with very little branching.
Most of your variety comes with the fact that every battle won’t play out the same and always remains fun, and when you finish the game you are given the option to start over with a new game plus that’s much harder (but with a more powerful ship), or to continue with your crew onto more side missions with more variety. While the story does cut into the ability to have more stuff in the game, it’s a much appreciated addition and it’s something that works in the games favor, especially since it’s a fun story to play through as well. It’s worth noting that Star Command was a Kickstarter game, and there are still things that were listed on the Kickstarter page that aren’t in the game yet (there is even a “contraband” option on your crew members that just says 'coming soon') but even with what is here, Star Command is worth checking out and is a hell of a good time.
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